Streak mechanics
Compounding multipliers that decay gracefully instead of punishing absence.
Volume 01 — Interactive systems
A real-time engine for motivation. Sixty thousand particles, one continuous surface, and a reward loop tuned to the millisecond.
The geometry you're watching isn't a video. It's a single instanced buffer, morphed on the GPU between three authored states, lit by a gradient that never repeats.
Morph targets are baked once and interpolated in the vertex stage, so complexity costs nothing at runtime. Scroll drives a single uniform — everything else follows.
Compounding multipliers that decay gracefully instead of punishing absence.
Ranked tiers that reset without erasing identity or earned cosmetics.
Every reward event streamed, replayable, and tunable from a single console.
Private beta · Rolling invitations · No spam, ever.